Ready, Set, Launch!

A game I made in 1 week, for a series of weekly game challenges. 

Weekly Challenge: Unity Physics.

Game Summary:
Launch your Rocket as far as it will go. Avoid obstacles, and bounce off platforms, and upgrade your slingshot to go further.


Game Outline:
Setting: A slingshot, a Rocket , and the open world. Classic launch game with a twist. This will be 3d, going down on the Z axis, instead of merely X and Y.
Goals: Throw the Rocket as far as possible.
Progression: The further the Rocket goes, the more money wil be made. 
Movement: Drag down to fire slingshot
Physics will be utilized with gravity, and with the bounciness of the platforms and character. Obstacles will also affect the velocity of the Rocket in negative ways. 

Development log

Comments

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Honestly, this game isn't enjoyable. Slingshot upgrades being temporary really sucks the fun out of the game because upgrading anything never gives a net positive gain. You're better off not upgrading anything, and that just makes it not fun, as you won't ever get far, whether you get upgrades on that run or not.

Thats fair. I dont think its fun either lol. Really surprised anyone took a look at it XD

I've been browsing through web games that have the tag "physics", and found this game lol